TeamF1's embedded software products are licensed with very flexible terms from cost-effective object-code licenses to full-source and royalty-free licenses to best suit our customers' financial and technology requirements.
The following are some key points about our standard licensing model. For more details, or to customize the licensing model to your requirements, please contact the TeamF1 representative in your region for a sample of our OEM license agreement. Do note that the information provided here is only for your convenience, and in no way overrides or supersedes the license agreement that you must execute before using TeamF1 software.
Purchasing a license to a TeamF1 source code or object code product buys you a single-application license for that product to use it in perpetuity or enterprise-wide license on an annual subscription basis subject to the following terms:
A single-application license is valid only for the application specified in the OEM license agreement. The license is also freely transferable to an acquiring entity if the licensee (or "substantially all of its assets" as our lawyers like to say) is acquired by another company. A royalty-free licensing model is available as an option for standard TeamF1 products and incurs no production license fees or royalties based on volume of shipped end-product units.
An enterprise-wide license is similar to the single-application license defined above, but covers multiple applications within an organization such as a division of a company, all projects in a company subsidiary or for all projects in a company. The scope of the organization is clearly defined by the customer at the time of purchase and that determines the pricing. Such licenses are available on an annual subscription basis per developer, with a royalty-free option.
In summary, for most software teams, including geographically distributed teams, which are developing software for a product or product-line, chances are that a single-application license for each TeamF1 product you wish to use may be your best choice. If you wish to standardize on the use of a TeamF1 product throughout your company or division, an enterprise-wide license will likely work more favorably for you. Again, please contact us and our account managers will be able to find a licensing model that best works for you. We have never turned away from any reasonable changes to our licensing model.
Any patches, updates and upgrades provided as a part of the initial product warranty or as a part of the annual maintenance and support subscription are licensed under the same terms as that of the initial license purchase.
If you have some custom requirements such as transfer of license to a third-party after completion of development, or a requirement to ship binaries or source to end-customers, please contact us and we will be happy to work with you to work out an appropriate arrangement.

